The terraforming tools in Simcity 4 are very good once you get used to them. What I've often done is downloaded a brand new region and then used the fantastic terraforming tools within the game itself to change or tweak it to whatever I wanted. There are literally thousands of fantastic regions readily available. The easiest way to get new regions however is to simply download them for free from sites like Simtropolis. For a while I spent more time actually planning and creating my regions instead of playing them, I honestly find it fun. It's not very hard once you understand how to do it, but it can be time consuming when you get preoccupied with making your new region as "perfect" as it can be. All of my best regions were made that way. Then I would use the in game terraforming tools (which are awesome in Simcity 4) to tweak coastlines and mountains and plant trees everywhere. The best results I've had with making new regions is creating grayscale heightmaps with Gimp or Paintshop, using MS paint to create the tile map (which determines the city sizes of the region), and then using the in game commands and compiler to render the region in game. There are some good videos on Youtube about making new regions too. Here is a good link on how to make custom Simcity 4 regions, it explains it much better than I could: Actually creating brand new regions is sometimes an entire game into itself, lol. I've made lots of them from scratch over the years. It's not exactly intuitive nor effortless, although with a little bit of research and work you can create truly awesome regions. The game comes with a bunch of regions that you can build in, but Simcity 4 also supports creating custom regions. I would kill for some smart auto detection script of small buisness near roads (roadstops) something like has station with bar. Same with cities and fronts of building changing into small business on lower level leaving higher level being homes (usual thing in every city). It will look like farm is someone property and he lives on farm.ĭamn i wish SC5 would be evolution of SC4 with smart scripts to detect if for example this home is near farm building so it would connect them (maybe changing plot) so it would be home/farm instead home and farm. When you build a farm try to place 1 or 2 1x1 homes near it or 1 2x1 home. As your town will develop you will need a lot more place in center so you will change small to medium density.Īlso i noticed you are not creating 1x1 homes. I mean i live in 20-30k people city and there are only a few medium density zones. Try to think about some smaller cities and how are they placed. Inside there should be a Mods folder (again, create one if there's not one made already) simply drag and drop your mods (they should be packaged in folders) into this folder, then close the windows and start your game.As of medium density. From there, there should be an Addons folder (if not, create one). From there you can turn on the mod you just downloaded (or turn off mods you don't want in your game).Īlternatively, if you download mods from a source other than Steam, navigate to %LOCALAPPDATA%\Colossal Order\Cities_Skylines. When you launch your game, go into 'Content Manager' and open the 'Mods' tab. Once you find a mod that you'd like to add to your game, simply click on the plus button to subscribe, and the mod will be automatically downloaded via Steam to your game. You can browse for mods via the Steam Community workshop either on your browser or through your Steam client. Installing mods on Cities: Skylines is extremely simple. If you haven't played around with mods yet, or don't know which mods are essential for Cities: Skylines, this is the article for you! How To Install Mods For "Cities: Skylines"
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |